OTHER WORLD MIL-SIM PRESENTS
“Operation Downfall 6”
2-Day Airsoft Event held @ EMR Event Park
October 3rd and 4th, 2020
Downfall 6 is an Airsoft Force on Force Game with the main objective being map domination. Players skills will be tested, as they battle through Castles, Cities, Bridges, Forts and many more of challenging environments that make up EMR. So come join the battle if you can handle the massive 122 acre facility.
Please follow us on our Facebook page, the event Facebook page, and on Instagram listed below to see more details about the game and additional vendors.
Teams: Teams are the Federation (green camo, or civilian clothing) and the Patriots (tan camo, or black).
Pricing: The cost per player is $60. ALL ENTRY FEES INCLUDE UNLIMITED COMPRESSED AIR FILLS. This entry fee covers your game play for both Saturday and Sunday. There is no Maximum number of players for Operation Downfall 6.
All Tickets are nonrefundable.
Registration: To Register for this event by 10/01/2020 online with a Credit Card, please click: https://squareup.com/store/other-world-milsim
Printing out the waivers and filling it out before coming to registration speeds up the process and can be done here:
Spring and Electric Weapons: MUST chronograph @ 1.55 joules (408 fps) or under with 0.20g BB's.
HPA, Gas, and CO2: Must chronograph @ 1.55 joules (335 fps) or under with.30g BB’s.
Snipers: MUST chronograph @ 2.32 joules (500 fps) or under with 0.20g BB's and the rifle being a bolt action non-air or non-gas powered weapon or @ 2.32 joules (408 fps) or under with .30g BB's for bolt action air or gas powered rifles. All snipers MUST be using a bolt-action single shot rifle only. No automatic or semi-automatics allowed. Minimum engagement distance is 100 Ft.
VELOCITY REDUCERS ARE PROHIBITED. The ROF (Rate of Fire) is set to no more than 20 rounds per second. Support weapons are the only exception of the ROF rule.(more details below in the rule section).
The only grenades that can be used during this game are Thunder B’s Tornado Grenades, and other approved Grenade devices. Approved cold burning Sport smoke will be limited to certain fields to reduce the risk of a brush fire.
Age Requirements: Minimum age required to play in this event is 12 years old. It is recomended that a player under the age of 15 be accompanied by an Adult. All players under 18 years old must have a Liability Waiver/Medical Release completely filled out and signed by a parent or guardian to play and also a copy of parents drivers license signed by the parent or gaurdian.
Lodging: EMR offers campsites and bunkhouses for rent. We recommend bringing sleeping bags, pillows, and air mattresses for your stay in bunkhouses. Contact EMR directly for reservations. Contact Tim: or +1 (570) 465-9622.
There is running water and a sink to clean up in and Porta-Johns for toilets. EMR also now has cold showers. For showers there is a campground 4 miles away that charges $4 to use their bathroom and shower facility and there is a Flying J Truck Stop one exit below our exit on Rt. 81 that offers Shower Facilities and Dinner Buffets.
Any TEAMS or GROUPS of PLAYERS that would like to RENT THEIR OWN PORTA-JOHN for the WEEKEND can reserve it by calling Yvonne at Suburban Septic at (888) 775-3693 or (607) 775-3693. You should bring your own padlock if you wish to lock it.
Players are welcome to arrive after 3:30pm on Friday 5/08/20 and stay through SUNDAY, 5/10/20.
Food: more details coming soon!
Vendors: Jackal Tactical,
Sponsors: Jackal Tactical, HPA, valken airsoft.
(More to be announced soon.)
Prizes: There will be prize drawings at 2:30 pm at the stage on Sunday. Prizes are provided by sponsors of Operation Downfall. Everyone will receive a ticket stub before the raffle, and the winning numbers will be drawn from these tickets. Some prizes will be revealed prior to the event on the Operation Downfall Facebook page.
Other World Production Rules
Who can play: The minimum age to play is 12 years of age. All players under the age of 18 MUST have a waiver signed by a parent or legal guardian!
Rules & Safety: (OWP & EMR) holds safety as its #1 priority followed closely by fun and excitement! Airsoft & Milsim is geared towards the mature, level-headed player. Common sense and the right, fair-play, honest attitude are a must at our events.
(OWP) requires everyone to have a barrel cover over the tip of their gun when not on the playing field, as well as magazine out and safety on! All pistols must be holstered.
All players are required to attend the safety briefing prior to the start of the game!
(OWP) Approved Face Protection must remain on at all times while on the field or Chronograph Areas. Do not remove Face Protection under any circumstance. Fully sealed approved goggle systems must be used including paintball Goggle/Mask systems or approved full seal Airsoft goggles that meet or exceed ASTM standards. The full face and ears must be covered by a mask system for players under 18 and for over 18 a balaclava, bandana, or other protection to prevent injury or penetration of BBs from face and ears. There will be a Mandatory Ejection of any players lifting or removing goggle/ full-face mask system while in goggle on areas (Playing Field, Chronograph Area, Target Area) after being personally warned once. This includes any action in which a player touches his/her Eye Protection in such a way that the seal of the goggles is broken. NO MESH GOGGLES! (ANSI Z87.1 and/or ASTM F-1776-99a rated (or greater) ballistic eye protection will be accepted.)
Cease Fire: Players or staff should call “cease fire” if you or another player is injured or loses their eye protection and requires immediate Admin/Medical attention. You will need to both vocally and via Comms (if possible) make the “cease fire” call with approximate location and details of the incident. Everyone stop where you are and wait for a game on call from staff.
Mandatory Equipment: Gun, Face Protection/Goggles, red dead rag.
Recommended Equipment: Helmet, boots, knee pads, gloves, long pants and long sleeve shirt. Lower face mesh is also recommended.
YOU MAY NOT WEAR RED, OR FLUORECENT CLOTHING OR GEAR. Red represents Dead on the kill rag and Fluorecent represents reff or staff. This would confuse players.
Spring and Electric Weapons: MUST chronograph @ 1.55 joules (408 fps) or under with 0.20g BB's. Full auto may be used at 20 RPS or under- Minimum engagement distance of 10'.
HPA, Gas, and CO2: Must chronograph @ 1.55 joules (335 fps) or under with.30g BB’s. Full auto may be used at 20 RPS
Support Weapons:Must chronograph based on its appropriate weapon classifications of electric or air powered. Full Auto may be used with a cap of 30 RPS (rounds per second). Minimum engagement distance is 50 Ft. Must be an actual support weapon.
Snipers: MUST chronograph @ 2.32 joules (500 fps) or under with 0.20g BB's and the rifle being a bolt action non-air or non-gas powered weapon or @ 2.32 joules (408 fps) or under with .30g BB's for bolt action air or gas powered rifles. All snipers MUST use a bolt-action single shot rifle only. No automatic or semi-automatics allowed. Minimum engagement distance is 100 Ft.
If you do not chronograph below safety limits will not be allowed on the field! NO EXCEPTIONS!
VELOCITY REDUCERS ARE NOT ALLOWED TO BE USED TO BRING YOUR WEAPON UNDER THE FPS LIMITS!
If you get caught tampering with the ROF or FPS after you have been to chrono and have not re-chronoed your gun, YOU WILL BE EJECTED FROM THE GAME!
NO PHYSICAL CONTACT OR HAND TO HAND COMBAT WILL BE ALLOWED! (Violation of this rule will result in immediate ejection)
No verbal abuse, name-calling, profanity, etc. will be tolerated.
No stealing, vandalizing, or fighting. (you will be turned over to the police)
No Drugs or Alcohol
No blind firing permitted. You must be aware of where your BBs are flying.
Game staff or Refferee has the final say. So no Arguing with Staff.
BIODEGRADIBLE BB'S ONLY! Any weight BB can be used for game play after chrono (no metal or ceramic BBs of any kind are allowed to be used. If caught using either, there will be an automatic ejection from the facility). Vendors will have plenty of bio BB's for sale.
Uniforms: (OWM) does differentiate between uniforms with certain camo patterns. Federation players wear green camo or street gear and Patriot players wear tan camo or black. We highly recommend that you wear your teams uniforms, but armbands will be issued.
At (OWM) battle games there is no restriction on what type of airsoft magazines you can use.
Hit Rule: Airsoft is a game of honor, CALL YOUR OWN HITS. Do not call opposing team players out. If you believe the hits on that player are not being called please inform a ref and he will look into it. Players caught cheating will get one warning and after that they will be ejected from the game.
If you are hit anywhere on your person or gear you are out. Friendly fire counts. All Hits count except for Ricochets. After you are hit yell "HIT" or "OUT" and pull out your red dead rag and make sure it is visible. Weapon Hits do not count.
(OWM) requires every player to have a red dead rag on their person while playing. The red dead rag is to be placed on top of your head or held up high when you are hit to symbolize you are out.
Dead Man Tell No Tales: If you are shot, you may not communicate with any player in play. The only thing you are allowed to do is call for a "MEDIC". Please walk back to your base or re-spawn point.
Medic Rule: At (OWM) the “medic” must grab a hold of your arm or leg and hold it there for 15 seconds for you to be revived. ONLY medics are allowed to heal other Medic players.
Bleed Out Rule: If you get tired of waiting for a medic or it is impossible for your medic to get to you, you may either return to your re-spawn and re-enter or bleed out to a medic after 3 minutes of being hit. To bleed out to a medic you have to retreat to do so, you may not advance and you may not bleed out to a medic inside a structure.
Grenades: No dummy grenades allowed! In order to kill a player with a grenade your grenade must discharge. (Thunder B's, Tornado,etc.) Kill radius 15'. No real explosive grenades will be allowed.
Smoke: At (OWM) battle games smoke is allowed, but only at certain areas on the field that will be identified before the game and only cold burning smoke grenades are allowed.
Bang Bang Rule: If a player enters in close range combat, inside the 10' minimum engagement distance where firing his/her weapon is against the rules, and has a clear line of sight to the enemy and the enemy is "dead to rights" use the BANG BANG rule. BANG BANG rule is put into play for safety reasons only. It is not a way of killing someone tactically. If your enemy says BANG BANG to you, you should honor the call and immediately yell HIT and pull out your red dead rag.
Radios: (not mandatory) but recommended to get game updates for your team. There is NO radio warfare. Please no listening on enemy team’s channels. Channels 1-3 are used for staff and game control, 4-6 Alpha green, 7-9 Bravo Orange.
OPERATION DOWNFALL EVENT SCHEDULE
1530 Players can arrive after this time
1700 Registration open
1800 Chronographs and vendors open
2000 Registration, Vendors and Chrono close.
0000 Midnight Rec. Center Closes
0700 Store, Registration Area, Chronos, Compressed Air Stations, vendors OPEN FOR BUSINESS
0855 Chrono Closes for Safety Orientation and Game Rules.
0900 Safety Orientation, Armbands Issued and Game Rules Given at Stage.
1000 Players gather at starting positions
1030 Operation Downfall Begins
1830 Operation Downfall Concludes for Saturday
0000 Rec. Center Closes
0800 Store, Chronos, Compressed Air Stations, vendors OPEN.
0855 Chronos and Air close for Safety Orientation.
0900 Safety Orientation. and arm banding.
1000 Operation Downfall Begins
1400 Operation Downfall Ends
1430 Prize Giveaways at the Stage