COMING SOON
RULES FOR Downfall X
12 Hour over 2 days Force on Force Airsoft Event
For Additional information please follow our event page on Facebook!
Check out you team planning group pages
Who Can Play
The minimum age to play is 12 years old. All players under the age of 18 MUST have a waiver signed and a copy of a driver's license by a parent or legal guardian signed as well!
Safety: (OWP) considers safety its #1 priority. Airsoft & Milsim is designed for the mature and level-headed player. Common sense and the right, fair-play, honest attitude are a must at our events.
Safety
(OWP) requires everyone to have a barrel cover over the tip of their gun when not on the playing field, as well as magazine out and safety on! All pistols must be holstered.
All players are required to attend the safety briefing prior to the start of the game. A wristband will be issued once briefing is over and we will be checking them before game start. Anyone who does not have a wristband will have to wait until after game starts to go over the rules.
(OWP) approved face Protection must remain on at all times while on the field or chronograph areas. Do not remove face protection under any circumstance.
Fully sealed approved goggle systems must be used including approved full seal Airsoft goggles that meet or exceed ASTM standards. (ANSI Z87.1 and/or ASTM F- 1776-99a rated (or greater) ballistic eye protection will be accepted.)
There will be a Mandatory Ejection of any players lifting or removing goggles while in "goggle on" areas (Playing Field, Chronograph Area, Target Area) after being personally warned once. This includes any action in which a player touches his/her Eye Protection in such a way that the seal of the goggles is broken. NO MESH GOGGLES!
Lower Face Protection is a must under the age of 18. Lower Face Protection is highly recommended for all other players
Cease Fire
Players or staff should call “cease fire” if you or another player is injured or loses their eye protection and requires immediate Admin/Medical attention. You will need to both vocally and via Comms (if possible) make the “cease fire” call with approximate location and details of the incident
Mandatory Equipment
Gun, Face Protection/Goggles, red dead rag, and camouflage to match team colors.
Recommended Equipment
Helmet, boots, knee pads, gloves. Lower face mesh is recommended, but not mandatory.
NO
YOU MAY NOT WEAR RED, OR FLUORESCENT CLOTHING OR GEAR. Red represents dead on the kill rag and Fluorescent represents ref or staff. This would confuse players.
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No Verbal abuse, name-calling, profanity, etc. will be tolerated.
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No Stealing, vandalizing, or fighting. (you will be turned over to the police)
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No Drugs or Alcohol.
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No Barricading doors or windows
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No Riot shields
Lasers will be allowed but shining them in the face of another player or at any vehicles used in our games will result in an automatic ejection from the game.
Who's In Charge
Game Staff, Playing Game Staff and the command have the final say. No Arguing with Staff.
Teams
Federation of America or FOA
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green camo
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solid green
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black camo
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solid black
No Gray colors
No Faded Camouflages
Accepted Federation Camouflage
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WOODLAND
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TIGERSTRIPE
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MARPAT
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CADPAT
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MC TROPIC
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AOR2
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DMP
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FLORA
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FLECTARN
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Black
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MULTICAM BLACK
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Desert Night Camo
(you may NOT wear plaid period)
Patriots or PATS
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tan camo
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solid tan/brown
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street gear
No Gray colors
No Faded Camouflages
Accepted PATRIOT Camouflage
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3 COLOR DESERT
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ARID CADPAT
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MULTICAM
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DESERT DPM
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AOR1
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DESERT MARPAT
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STREET GEAR (Street is represented by BLUE JEANS AND ANY COLOR TOP THAT IS NOT GREEN, BLACK,GREY, RED, OR FLORESCENT colors)
(you may wear Plaid but it cannot exceed more than 50% black or Grey)
Your vest/pouches/backpack can be whatever solid color you wish(except red) but you can not wear the opposing teams camouflaged pattern of gear. This has been a problem for years and we will no longer allow it. (example: If you are on the federation you can not wear a multicam plate carrier, helmet, hat, backpack, etc or if you are on the patriots you can not wear woodland gear.
You must follow our rules for camo or you will not be permitted to play. Please don't think you are going to be allowed to wear woodland pants with a desert top. Match your top and pants with camo patterns of your team.
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NO SHORTS.
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NO TANK TOPS
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NO GOING SHIRTLESS
( We have had multiple problems identifying players while wearing a tank top, or not wearing a shirt especially when there vest and gear match the other teams camo so no more)
*There will be no armbands for our events!
Weapons
Rifle:
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1.55 joules
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324 fps
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.32 BBs
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HPA / GAS and AEG
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Semi Auto Only
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No Minimum Engagement
Pistol:
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1.55 joules
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324 fps
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.32 BBs
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HPA / GAS and AEG
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Semi Auto Only
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No Minimum Engagement
Support Weapons/ LMG:
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1.55 joules
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324 fps
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.32 BBs
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HPA / GAS and AEG
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Full Auto 35 RPS or less
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50 ft. Minimum Engagement
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If your weapon can be selected to semi auto then there is no minimum engagement while using semi auto
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Must Break The plain of a door or window on the first floor before shooting out
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No Full Auto indoors (includes castle courtyard)
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Approved Support Weapons - RPK, M249, STONER, PKM, M60, MG36K, KRYTAC LMG, and the GG CM16 LMG.
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Fixing your M4 with a box mag does not constitute a support weapon
DMR:
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2.0 joules
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368 fps
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.32 BBs
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HPA / GAS and AEG
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Semi Auto Only
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75 ft. Minimum Engagement
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Must Break The plain of a door or window on the first floor before shooting out
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Needs to purchase a DMR patch from OWP to easily identify Classification. (patch available at vending)
Bolt Action Sniper:
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3.0 joules
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450 fps
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.32 BBs
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HPA / GAS and SPRING
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125 ft. Minimum Engagement
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Must Break The plain of a door or window on the first floor before shooting out
SMG:
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1.34 joules
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300 fps
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.32 BBs
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HPA / GAS and AEG
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Full Auto 30 RPS or less
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25 ft. Minimum Engagement
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If your weapon can be selected to semi auto then there is no minimum engagement while using semi auto
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No Full Auto indoors (includes castle courtyard)
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gun must use small caliber mags
This game is semi automatic only with the exception of Support weapons and SMGs.
There is no minimum engagement, except for snipers, DMRs, Support weapons, and SMGs (if you don't want to be shot at point blank then don't enter buildings).
(No Binary or double triggers)
Any weapons that do not chronograph below safety limits will not be allowed on the field! NO EXCEPTIONS!
VELOCITY REDUCERS ARE NOT ALLOWED TO BE USED TO BRING YOUR WEAPON UNDER THE FPS LIMITS!
If you are caught tampering with the FPS after you have chronograph-ed and have not re-chronograph-ed your gun, YOU WILL BE EJECTED FROM THE GAME!
All guns will be chrono'd by our staff.
If you accuse a player of shooting over our FPS or ROF limits and we stop their game to re crono them and you are wrong, points will be awarded to the accused team. In 12 years of hosting games and hundreds of checks on the field , only once was someone shooting hot and there were indefinitely removed from our events!
Hand To Hand
NO PHYSICAL CONTACT OR HAND TO HAND COMBAT WILL BE ALLOWED. This includes touch kills, knife kills, or prisoners of war. Violation of this rule will result in immediate ejection.
Ammo
BIODEGRADABLE BB'S ONLY! Any weight BB can be used for game play after chronographs. (Metal or Ceramic BBs are not permitted to be used. If caught using anything other than approved biodegradable bb's, there will be an automatic ejection from the facility)
Dead Rag
(OWP) requires every player to have a red "dead rag" on their person while playing. The red dead rag is to be placed on top of your head or held up high when you are hit to symbolize you are out.
You are required to bring your own red dead rag
Mags
At (OWP) games you may use and capacity mags you wish.
Hit Rule
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If you are hit anywhere on your person or gear you are out.
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Friendly fire counts.
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All Hits count except for ricochets and gun hits.( when hit in the gun call “gun hit” so your enemy knows they were close. This prevents arguments of players not calling their hits.
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If your gun is not in your hands it is considered gear and would count for a hit.
Airsoft is a game of honor. CALL YOUR OWN HITS. Do not call opposing team players out. If you believe another player is not calling their hits, please inform game staff and they will look into it. Players caught cheating by not calling their hits will get one warning and after that they will be ejected from the game.
After you are hit yell "HIT" or "OUT" and pull out your red dead rag and make sure it is visible.
A wounded player must remain where hit and another player must simulate dragging the wounded player to a safe area.
Dead Man Tell No Tales. Which means that if you are shot, you may not communicate with any player in play, that includes on the radio. The only thing you are allowed to do is call for a "MEDIC".
Bang Bang Rule
NO MORE BANG BANG RULE If a player enters in close range combat, inside the minimum engagement distance where firing his/her full auto weapon (support weapon/SMG) or his/her sniper/DMR is against the rules you must retreat to the appropriate minimum engagement distance.
Cheater Bomb
Each time you are caught cheating we will add cheater rings to the enemy cheater Bomb. After 10 rings are acquired , the opposite team command can choose to steal points from one Landmark control area during our next score check.
MEDIC ROPE/HIT STICK/MED PACK
At (OWP) airsoft games we use a rope with knots to represent how many lives you have before you must return to your CP. If you have a hit stick/JackTac Med Pack and would like to use it you may. You will have 3 total lives before you must respawn. (Note: You do not have to wait until you are out of lives to respawn)
MEDIC RULE
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At (OWP) airsoft games, the "medic" must untie a knot on a medic rope or flip the hit stick tab of a wounded player in order to revive them.
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ONLY medics are allowed to heal other Medic players.
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A medic must wear a patch or armband to represent they are a medic.(we do not provide a medic patch, so make sure you have one)
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2 medics per every 10 players per team (medic roles will be given out at your CP right before game start, so don't be late)
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The role of medic can be transferred from one player to another, but only at your team's command post.
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IF YOU ARE NOT GOING TO BE ON THE FIELD OFTEN DO NOT BE A MEDIC!
Bleed out rule- NO MORE BLEED OUTS! If a medic can not reach you then you must return to respawn. We have decided to eliminate this rule to help keep teams from using main point Landmarks as hospitals.
Dragging a wounded player
You may simulate dragging a wounded player by grabbing their arm and moving them with you. You may only drag one wounded player at a time.
GRENADE RULE
In order to kill a player with a grenade your grenade must discharge. (Thunder B's, Tornado, EG-67, Tag etc.)
INDOOR-
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15' kill radius
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can use hard cover to shield yourself from the blast. Be fair, a hard cover is not a net or a cardboard box.
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Inside the Castle or the fort courtyard is considered indoors. Over the past 6 years we have realized that it is almost impossible to take these types of locations and this is an attempt to make these areas more playable
OUTDOOR-
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To kill a player outside a building with a grenade, it must discharge bb's and hit the enemy
TAG LAUNCHABLE ROUNDS-
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Indoor and outdoor rules are same as throwables
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must come to a special rules briefing
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must fill out TAG waiver
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must have DEMO patch to be able to use TAG launchable products. (patch available at vending)
we do not allow the Paladin Chalk, Pecker Dummy, or Master Key Buckshot rounds
Smoke
At (OWP) games, cold burning smoke is allowed but may not be used in buildings of any kind. Red smoke may not be used since it will be used by game staff only. EMR Event Park is a sport smoke only field and they will have plenty for sale.
Radios
(not mandatory) but highly recommended for communicating with your team
We highly recommend baofang uv-5r. (OWM) will no longer provide radios.
(absolutely NO radio warfare)
Patriot Radio Channels:
1 462.5625
2 462.5875
3 462.6125
4 462.6375
5 462.6625
6 462.6875
7 462.7125
8 467.5625
9 467.5875
10 467.6125
11 467.6375
12 467.6625
Federation Radio Channels:
13 467.6875
14 467.7125
15 462.5500
16 462.5750
17 462.6000
18 462.6250
19 462.6500
20 462.6750
21 462.7000
22 462.7250
Drones
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Must fill out EMR Drone waiver
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One Drone in the air at a time per team
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OWP is not responsible for any damage to your Drone
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Do Not shoot at Drones
Mission
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Main objective will be controlling Landmarks. In order to do this you have to find your teams flags and take them to each Landmark area for control. Scoring will be taken every 1-2 hours.
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There will be clock bomb props, worth 200 points per hour of control, armed and moved by anybody. Must be placed within 20 yards(60 ft.) from Landmark area, only one clock bomb prop per Landmark
Spawn Camping
(OWP) does not allow spawn camping at all. We created what we call the DEAD ZONE to help prevent this. Red caution tape will represent the DEAD ZONE. If you are in your DEAD ZONE and get shot, you are not wounded and can keep fighting. You may always shoot out of your teams DEAD ZONE but will never take damage inside.
(If you are shot while carrying a flag or prop of any kind you must put the prop/flag on the ground where you stand)
(you may only touch or move props if you are on a mission to do so)
MAP
Event Schedule
FRIDAY
1530 Players can arrive after this time
1700 Registration open and Chronograph open
2000 Registration, Chrono close. Rules for players wanting to get them over with.
0000 Midnight Rec. Center Closes
SATURDAY
0700 Store, Registration Area, Chronos, Compressed Air Stations, vendors OPEN FOR BUSINESS
0855 Chrono Closes for Safety Orientation and Game Rules.
0900 Safety Orientation and Game Rules Given at Stage.
1000 Players gather at starting positions
1030 Operation Downfall Begins
1830 Operation Downfall Concludes for Saturday
1830 Shooting competition begins
1900 As If! the band starts
2030 Shooting competition ends
2200 Band Ends
0000 Rec. Center Closes
SUNDAY
0800 Store, Compressed Air Stations, vendors OPEN.
0830 Safety Orientation
0900 Game Start
1300 Game Ends
1350 Raffle at stage