top of page

DOWNFALL 9

MAY 6th-7th 2023

Downfall 9 Web Banner (For White Background).png

Date: May 6th-7th 2023

Time: Sat 10:30am-6:30pm

          Sun 9-am-1pm

Location: EMR Event Park

577 Wolfs Lair Rd, New Milford, PA 18834

Step #1       Read the rules!

Step #2

Step #3            Waivers

EMR Waiver

RULES FOR Downfall IX

12 Hour over 2 days Force on Force Airsoft Event

​​

​​​Who Can Play

The minimum age to play is 12 years old. All players under the age of 18 MUST have a waiver signed and a copy of a driver's license by a parent or legal guardian signed as well!

Safety: (OWP) considers safety its #1 priority. Airsoft & Milsim is designed for the mature and level-headed player. Common sense and the right, fair-play, honest attitude are a must at our events.

Safety 

(OWP) requires everyone to have a barrel cover over the tip of their gun when not on the playing field, as well as magazine out and safety on! All pistols must be holstered.

All players are required to attend the safety briefing prior to the start of the game. A wristband will be issued once briefing is over and we will be checking them before game start. Anyone who does not have a wristband will have to wait until after game starts to go over the rules.

(OWP) approved face Protection must remain on at all times while on the field or chronograph areas. Do not remove face protection under any circumstance.

Fully sealed approved goggle systems must be used including approved full seal Airsoft goggles that meet or exceed ASTM standards. (ANSI Z87.1 and/or ASTM F- 1776-99a rated (or greater) ballistic eye protection will be accepted.)

There will be a Mandatory Ejection of any players lifting or removing goggles while in "goggle on" areas (Playing Field, Chronograph Area, Target Area) after being personally warned once. This includes any action in which a player touches his/her Eye Protection in such a way that the seal of the goggles is broken. NO MESH GOGGLES!

Lower Face Protection is a must under the age of 18.  Lower Face Protection is highly recommended for all other players

 

Cease Fire

Players or staff should call “cease fire” if you or another player is injured or loses their eye protection and requires immediate Admin/Medical attention. You will need to both vocally and via Comms (if possible) make the “cease fire” call with approximate location and details of the incident

Mandatory Equipment

Gun, Face Protection/Goggles, red dead rag, red dead light and camouflage to match team colors.

Recommended Equipment

 Helmet, boots, knee pads, gloves. Lower face mesh is recommended, but not mandatory.

NO

YOU MAY NOT WEAR RED, OR FLUORESCENT CLOTHING OR GEAR. Red represents dead on the kill rag and Fluorescent represents ref or staff. This would confuse players.

  • No Verbal abuse, name-calling, profanity, etc. will be tolerated.

  • No Stealing, vandalizing, or fighting. (you will be turned over to the police)

  • No Drugs or Alcohol.

  • No Barricading doors or windows

  • No Riot shields

Lasers will be allowed but shining them in the face of another player or at any vehicles used in our games will result in an automatic ejection from the game.

Who's In Charge

Game Staff, Playing Game Staff and the command have the final say. No Arguing with Staff.

Teams

Federation of America or FOA

  • green camo

  • solid green

  • street gear

No Gray colors

No Faded Camouflages

 

Excepted Federation Camouflage

  • WOODLAND

  • TIGERSTRIPE

  • OD/FOLIAGE

  • MARPAT

  • CADPAT

  • KRYPTEC MANDRAKE

  • MC TROPIC

  • AOR2

  • DMP

  • FLORA

  • FLECTARN

  • STREET GEAR (Street is represented by BLUE JEANS AND ANY COLOR TOP THAT IS NOT TAN, BLACK,GREY, RED, OR FLORESCENT colors)

(you may wear Plaid but it cannot exceed more than 50% black or Grey)

 

Patriots or PATS

  • tan camo

  • black camo

  • solid black

  • solid tan/brown

No Gray colors

No Faded Camouflages

Excepted PATRIOT Camouflage

  • 3 COLOR DESERT

  • ARID CADPAT

  • ATACS

  • MULTICAM

  • MULTICAM BLACK

  • DESERT DPM

  • KRYPTEC NOMAD

  • AOR1

  • DESERT MARPAT

  • TAN/COYOTE BROWN

  • BLACK

(you may NOT wear plaid period)

Your vest/pouches/backpack can be whatever color you wish(except red) but we recommend not wearing the opposing team's colors especially headgear. This will increase the chances of friendly fire.

You must follow our rules for camo or you will not be permitted to play. Please don't think you are going to be allowed to wear woodland pants with a desert top. Match your top and pants with camo patterns of your team.

  • NO SHORTS.

  • NO TANK TOPS

  • NO GOING SHIRTLESS

( We have had multiple problems identifying players while wearing a tank top, or not wearing a shirt especially when there vest and gear match the other teams camo so no more)

​*There will be no armbands for our events!

 

Weapons

Rifle:

  • 1.55 joules

  • 324 fps

  • .32 BBs

  • HPA / GAS and AEG

  • Semi Auto Only

  • No Minimum Engagement 

Pistol:

  • 1.55 joules

  • 324 fps

  • .32 BBs

  • HPA / GAS and AEG

  • Semi Auto Only

  • No Minimum Engagement 

 

Support Weapons/ LMG:

  • 1.55 joules

  • 324 fps

  • .32 BBs

  • HPA / GAS and AEG

  • Full Auto 35 RPS or less

  • 50 ft. Minimum Engagement 

  • If your weapon can be selected to semi auto then there is no minimum engagement while using semi auto

  • Must Break The plain of a door or window on the first floor before shooting out​

  • No Full Auto indoors (includes castle courtyard)

  • Approved Support Weapons - RPK, M249, STONER, PKM, M60, MG36K, KRYTAC LMG, and the GG CM16 LMG.

  • Fixing your M4 with a box mag does not constitute a support weapon

                                                                                   

DMR:

  • 2.0 joules

  • 368 fps

  • .32 BBs

  • HPA / GAS and AEG

  • Semi Auto Only

  • 75 ft. Minimum Engagement

  • Must Break The plain of a door or window on the first floor before shooting out

  • Needs to purchase a DMR patch from OWP to easily identify Classification. (patch available at vending)

 

Bolt Action Sniper:

  • 3.0 joules

  • 450 fps

  • .32 BBs

  • HPA / GAS and SPRING

  • 125 ft. Minimum Engagement

  • Must Break The plain of a door or window on the first floor before shooting out

SMG:

  • 1.34 joules

  • 300 fps

  • .32 BBs

  • HPA / GAS and AEG

  • Full Auto 30 RPS or less

  • 25 ft. Minimum Engagement 

  • If your weapon can be selected to semi auto then there is no minimum engagement while using semi auto

  • No Full Auto indoors (includes castle courtyard)

  • gun must use small caliber mags

This game is semi automatic only with the exception of Support weapons and SMGs.

 

There is no minimum engagement, except for snipers, DMRs, Support weapons, and SMGs  (if you don't want to be shot at point blank then don't enter buildings).

(No Binary or double triggers)

​Any weapons that do not chronograph below safety limits will not be allowed on the field! NO EXCEPTIONS!

VELOCITY REDUCERS ARE NOT ALLOWED TO BE USED TO BRING YOUR WEAPON UNDER THE FPS LIMITS!

If you are caught tampering with the FPS after you have chronograph-ed and have not re-chronograph-ed your gun, YOU WILL BE EJECTED FROM THE GAME!

 

All guns will be chrono'd by our staff.

If you accuse a player of shooting over our FPS or ROF limits and we stop their game to re crono them and you are wrong, points will be awarded to the accused team. In 12 years of hosting games and hundreds of checks on the field , only once was someone shooting hot and there were indefinitely removed from our events!

 

Hand To Hand

NO PHYSICAL CONTACT OR HAND TO HAND COMBAT WILL BE ALLOWED. This includes touch kills, knife kills, or prisoners of war. Violation of this rule will result in immediate ejection.

 

Ammo

 BIODEGRADABLE BB'S ONLY! Any weight BB can be used for game play after chronographs. (Metal or Ceramic BBs are not permitted to be used. If caught using anything other than approved biodegradable bb's, there will be an automatic ejection from the facility)

Dead Rag

 (OWP) requires every player to have a red "dead rag" on their person while playing. The red dead rag is to be placed on top of your head or held up high when you are hit to symbolize you are out.

You are required to bring your own red dead rag

Mags

 At (OWP)  games you may use and capacity mags you wish.

Hit Rule

  • If you are hit anywhere on your person or gear you are out.

  • Friendly fire counts.

  • All Hits count except for ricochets and gun hits.( when hit in the gun call “gun hit” so your enemy knows they were close. This prevents arguments of players not calling their hits.

Airsoft is a game of honor. CALL YOUR OWN HITS. Do not call opposing team players out. If you believe another player is not calling their hits, please inform game staff and they will look into it. Players caught cheating by not calling their hits will get one warning and after that they will be ejected from the game. 

After you are hit yell "HIT" or "OUT" and pull out your red dead rag and make sure it is visible.

A wounded player must remain where hit and another player must simulate dragging the wounded player to a safe area.

Dead Man Tell No Tales. Which means that if you are shot, you may not communicate with any player in play, that includes on the radio. The only thing you are allowed to do is call for a "MEDIC".

Bang Bang Rule

NO MORE BANG BANG RULE If a player enters in close range combat, inside the minimum engagement distance where firing his/her full auto weapon (support weapon/SMG) or his/her sniper/DMR  is against the rules you must retreat to the appropriate minimum engagement distance.

Cheater Bomb

Each time you are caught cheating we will add cheater rings to the enemy cheater Bomb. After 10 rings are acquired , the opposite team command can choose to steal points from one Landmark control area during our next score check.

MEDIC ROPE/HIT STICK

At (OWP) airsoft games we use a rope with knots to represent how many lives you have before you must return to your CP. If you have a hit stick and would like to use it you may. You will have 3 total lives before you must respawn.

MEDIC RULE 

  • At (OWP) airsoft games, the "medic" must untie a knot on a medic rope or flip the hit stick tab

  • of a wounded player in order to revive them.

  • ONLY medics are allowed to heal other Medic players.

  • A medic must wear a patch or armband to represent they are a medic.(we do not provide a medic patch, so make sure you have one)

  • 2 medics per every 10 players per team (medic roles will be given out at your CP right before game start, so don't be late)

  • The role of medic can be transferred from one player to another, but only at your team's command post.

  • IF YOU ARE NOT GOING TO BE ON THE FIELD OFTEN DO NOT BE A MEDIC!

Bleed out rule- NO MORE BLEED OUTS! If a medic can not reach you then you must return to respawn.  We have decided to eliminate this rule to help keep teams from using main point Landmarks as hospitals.

GRENADE RULE

In order to kill a player with a grenade your grenade must discharge. (Thunder B's, Tornado, EG-67, Tag etc.)

​INDOOR-

  • 15' kill radius

  • can use hard cover to shield yourself from the blast. Be fair, a hard cover is not a net or a cardboard box.

  • Inside the Castle or the fort courtyard is considered indoors. Over the past 6 years we have realized that it is almost impossible to take these types of locations and this is an attempt to make these areas more playable

OUTDOOR-

  •  To kill a player outside a building with a grenade, it must discharge bb's and hit the enemy

TAG LAUNCHABLE ROUNDS-

  • Indoor and outdoor rules are same as throwables 

  • must come to a special rules briefing

  • must fill out TAG waiver

  • must have DEMO patch to be able to use TAG launchable products. (patch available at vending)

 

we do not allow the Paladin Chalk, Pecker Dummy, or Master Key Buckshot rounds

Smoke

 At (OWP) games, cold burning smoke is allowed but may not be used in buildings of any kind. Red smoke may not be used since it will be used by game staff only. EMR Event Park is a sport smoke only field and they will have plenty for sale.

Radios

(not mandatory) but highly recommended for communicating with your team

We highly recommend baofang uv-5r. (OWM) will no longer provide radios.

(absolutely NO radio warfare)

Mission

  • Main objective will be controlling Landmarks. In order to do this you have to find your teams flags and take them to each Landmark area for control. Scoring will be taken every 1-2 hours.

  • There will be clock bomb props, worth 200 points per hour of control, armed and moved by anybody. Must be placed within 20 yards(60 ft.) from Landmark area, only one clock bomb prop per Landmark

Spawn Camping

(OWP) does not allow spawn camping at all. We created what we call the DEAD ZONE to help prevent this. Red caution tape will represent the DEAD ZONE. If you are in your DEAD ZONE and get shot, you are not wounded and can keep fighting. You may always shoot out of your teams DEAD ZONE but will never take damage inside.

(If you are shot while carrying a flag or prop of any kind you must put the prop/flag on the ground where you stand)

(you may only touch or move props if you are on a mission to do so)

 

Event Schedule

FRIDAY
1530 Players can arrive after this time
1700 Registration open
1800 Chronograph open 
2000 Registration, Chrono close. Rules for players wanting to get them over with.
0000 Midnight Rec. Center Closes


SATURDAY
0700 Store, Registration Area, Chronos, Compressed Air Stations, vendors OPEN FOR BUSINESS
0855 Chrono Closes for Safety Orientation and Game Rules.
0900 Safety Orientation and Game Rules Given at Stage.
1000 Players gather at starting positions
1030 Operation Downfall Begins
1830 Operation Downfall Concludes for Saturday
0000 Rec. Center Closes


SUNDAY
0800 Store, Compressed Air Stations, vendors OPEN.
0830 Safety Orientation

0900 Game Start

1300 Game Ends

1350 Raffle at stage

DOWNFALL 9 MAP.jpg
bottom of page